
warship = {
	graphical_culture = no
        #is_space_object = no
	#graphical_culture = yes
    	max_speed = 100
	acceleration = 0.15
	rotation_speed = 0.1
	combat_max_speed = 0.75
	combat_rotation_speed = 0.02
	collision_radius = 7
	#gfx_culture = no
	modifier = {
		ship_evasion_add = 2
		ship_armor_add = 54
		ship_upkeep_mult = -1
		ship_fire_rate_mult = 1
		ship_weapon_damage = 2
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 15000
	size_multiplier = 16
	fleet_slot_size = 8
	cost=4000
	section_slots = { 
		"warshipN" = { locator = "part1" }
		"warshipS" = { locator = "part2" }
				
	}
	num_target_locators = 4
	is_space_station = no
	icon_frame = 6
	#base_buildtime = 1
	base_buildtime = 960
	can_have_federation_design = no
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
	
	prerequisites = { "tech_New_tech" }
	
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
}
empireship = {
	formation_priority = @battleship_formation_priority
	max_speed = 100
	acceleration = 1
	rotation_speed = 0.3
	combat_max_speed = @empireship_combat_speed
	combat_rotation_speed = @battleship_combat_rotation
	collision_radius = @battleship_collision_radius
	modifier = {
		ship_armor_add = 120
		ship_evasion_add = 20
		ship_weapon_range_mult = 0.20	
		ship_weapon_damage = 1
		ship_fire_rate_mult = 1
		ship_shield_hp_mult = 1
	}
	max_hitpoints = 5400
	size_multiplier = 10
	fleet_slot_size = 20
	section_slots = { "bow" = { locator = "part1" } "mid" = { locator = "part2" } "stern" = { locator = "part3" } }
	num_target_locators = 20
	is_space_station = no
	icon_frame = 5
	base_buildtime = 120
	required_spaceport_level = 1
	can_have_federation_design = no
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
	prerequisites = { "tech_New_tech" }	
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
}